works
CLIVE BARKER’s HELLRAISER: REVIVAL
“Delves into the concepts of temptation, obsession, addiction and the unabashed pursuit of raw experience. It's a genuine love letter to the franchise, weaving its lore and underpinning philosophy seamlessly into both the narrative and gameplay.” - SciFiNow
“I'm proud as f**k at the end result, […] the game is a wake-up call to anyone who's been involved in [] a franchise like Hellraiser” - Clive Barker, via PC Gamer
As a Narrative Director at Saber Interactive, I was able to design the story vision and act as lead writer, build the narrative team, while also overseeing all cinematics and several trailers (reveal and two story). I also managed both internal and external stakeholder relations.
Rated 94% Positive on Steam, 4.7/5★ on PlayStation, and 4.7/5★ on Xbox.
The Night Fisherman
“Deal(s) with racism and violence in a way that feels both poignant and relevant to this moment.” - Kotaku
“Says more in ten minutes than most games can say in ten hours.” Adventure Games Podcast
When faced with an armed man, his voracious appetite for conversation, and nobody else for miles, can you safely get rid of him?
Rated Very Positive on Steam.
Antony was creative director, writer, designer and programmer on this indie project at Far Few Giants. You can learn more about it here.
NArrative expert @ Wireframe magazine
As the game writing and narrative design columnist for Wireframe magazine, I have the pleasure of writing two pages monthly on whatever I feel like digging into.
Recently, this has included mapping out interactive narrative structures from successful games, deep dives into theory, thoughts on industry trends, interviews with developers, and writing about writing.
A collection of some print articles made available online can be found here.