Antony de Fault - Narrative Designer

Leader, storyteller, and developer

Antony
de fault

works

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The Night Fisherman

“Deal(s) with racism and violence in a way that feels both poignant and relevant to this moment.” - Kotaku

“Says more in ten minutes than most games can say in ten hours.” Adventure Games Podcast

The English Protection Group keep a watchful eye on the Smuggler's Run, a renowned crossing for vessels bound from Calais containing illegal immigrants. When faced with an armed man, his voracious appetite for conversation, and nobody else for miles, can you safely get rid of him?

Rated Very Positive on Steam.

Antony was creative director, writer, designer and programmer on this indie project at Far Few Giants. You can learn more about it here.

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Imagined Leviathans

“A clever take on the survival genre where every word could spell your end.” - Amy Davidson, The Escapist

“One of the most novel takes on horror I’ve seen in a long while. So much of it goes against contemporary horror design, and yet it all works perfectly.” - Dread XP

A scavenger tale set in Britain's arctic future. Rated Very Positive on Steam.

Antony was creative director, writer, designer and programmer on this indie project at Far Few Giants. A free prologue can be found here, and the full game is coming here.

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NArrative expert @ Wireframe magazine

As the game writing and narrative design columnist for Wireframe magazine, I have the pleasure of writing two pages monthly on whatever I feel like digging into.

Recently, this has included mapping out interactive narrative structures from successful games, deep dives into theory, thoughts on industry trends, interviews with developers, and writing about writing.

A collection of some print articles made available online can be found here.

 

About

Antony de Fault is constantly creating. A former English teacher and recovering philosophy student, he earned a degree in Screenwriting and put it to use writing, designing, and programming narrative games. He co-founded Far Few Giants, where he launched 6 titles, and helped others launch a further 9 in the 10mg Collection. He then became a Lead Narrative Designer at Fishlabs GmbH, where he quickly became integral to project direction.

He also lectures at UK Universities, wrote monthly for Wireframe magazine, and teaches kids to make games on the weekend.

Tony is now looking for opportunities as a Lead or Director in narrative.

 

Education

University of worcester, england

First Class BA Major Screenwriting and Minor Creative & Professional Writing
With additional two years of Philosophy
Graduated July 2017

 

Contact

Email: tony@default.games
Twitter: @antony_de_fault

Writing samples available here.

Key Skills

  • Writing concise, emotive scenes

  • Communicating and collaborating with other departments

  • Narrative-focused game design

  • In-engine implementation

  • Grant-writing and production

  • Enterprise and team leadership

Software proficiencies:

  • Unity / Unreal

  • GameMaker / Ink / Twine

  • C# programming

  • Trello / TeamGantt / Hansoft etc

FUN FACTS

  • Once did a solo skydive

  • Owns a hairless cat named Pete

    • (and a hairy dog named Moss)

  • Huge TV and film nerd

  • Obsessed with nonfiction graphic novels

  • Uncle Iroh incarnate

Kostas Zarifis, MD of Rogue Sun - “I was impressed by how well and how quickly Tony understood the project requirements. He has a strong games background as well as a strong writing background, so we had a common language from the get go, which allowed us to advance efficiently. His communication skills and work ethic are excellent, which made Tony a pleasure to work with. I'd highly recommend Tony for your project and would happily work with him again.”