works
The Night Fisherman
“Deal(s) with racism and violence in a way that feels both poignant and relevant to this moment.” - Kotaku
“Says more in ten minutes than most games can say in ten hours.” Adventure Games Podcast
The English Protection Group keep a watchful eye on the Smuggler's Run, a renowned crossing for vessels bound from Calais containing illegal immigrants. When faced with an armed man, his voracious appetite for conversation, and nobody else for miles, can you safely get rid of him?
Rated Very Positive on Steam.
Antony was creative director, writer, designer and programmer on this indie project at Far Few Giants. You can learn more about it here.
Imagined Leviathans
“A clever take on the survival genre where every word could spell your end.” - Amy Davidson, The Escapist
“One of the most novel takes on horror I’ve seen in a long while. So much of it goes against contemporary horror design, and yet it all works perfectly.” - Dread XP
A scavenger tale set in Britain's arctic future. Rated Very Positive on Steam.
Antony was creative director, writer, designer and programmer on this indie project at Far Few Giants. A free prologue can be found here, and the full game is coming here.
NArrative expert @ Wireframe magazine
As the game writing and narrative design columnist for Wireframe magazine, I have the pleasure of writing two pages monthly on whatever I feel like digging into.
Recently, this has included mapping out interactive narrative structures from successful games, deep dives into theory, thoughts on industry trends, interviews with developers, and writing about writing.
A collection of some print articles made available online can be found here.